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Showing posts from January, 2019

Videogames: Tomb Raider Anniversary

1) How does the cover communicate the genre of the game? Gold brown, colours suggest an adventure theme, the guns obviously convey action. She wears tight clothing  2) How does the pose and costume of the character appeal to primarily male audiences? Her posing is incredibly feminine , as is her costume, its overly sexualised. This appeals to a predominantly male audience.  3) How might the cover be read as empowering for female gamers? Lara is in a dominant pose, her body language also suggests dominance and being powerful.  1) What does the gameplay for Tomb Raider Anniversary involve? Mostly jumping, and figuring out puzzles. There's also portions of combat slid in here and there but most likely for the sake of avoiding repetition and put some more excitement in the game.  2) Write an analysis of the media language choices in the construction of the game: e.g. genre, narrative, mise-en-scene, camera shots etc. Lara croft is constantly put in life threatening s

Videogames: Further feminist theory

bell hooks  is a highly influential radical black feminist. She sees feminism as a struggle to end patriarchal oppression - it should be a serious political commitment rather than a fashionable lifestyle choice. “Feminism is a movement to end sexism, sexist exploitation and oppression” bell hooks also points to the importance of race and class when studying oppression. Intersectionality Intersectionality is defined as the common point of two forms of  bell hooks suggests that race is so significant that the experiences of  gender, class or sexuality-based discrimination cannot be fully understood without also considering race. This is important when analysing power in society. For example, men generally have more power then women – but white, middle class western women generally have much more power than women from BAME backgrounds. Liesbet van Zoonen Liesbet van Zoonen is an influential feminist academic and linked gender roles and the media explic

LR

1) Type up your feedback in  full  (you don't need to write the mark and grade if you want to keep this confidential). WWW: Decent sense of critical autonomy and arguing a point EBI: Both aspects need to be more comprehensive and detailed. 2) Read the  whole mark scheme for this assessment  carefully. Identifythree potential points that you could have made in your essay for Question 1 (Shirky, audiences and producers). The impact of digitally convergent media platforms on media production, distribution and  circulation. How audiences use media in different ways, reflecting demographic factors as well as aspects of identity and cultural capital. The ‘End of Audience’ that Clay Shirky writes of means that a wider, more diverse range of values and ideologies are now available to consumers. Teen Vogue illustrates this with a liberal agenda that promotes perspectives championed by digital feminists in the late 2000s (sometimes considered the fourth wave of feminism). Prom

Videogames: Women in videogames

Medium article: Is Female Representation in Video Games Finally Changing? Read  this Medium feature on whether female representation in videogames is finally changing . Answer the following questions: 1) How have women traditionally been represented in videogames? Women have been over sexualised in video games. Typically wearing skin tight body suits in order to appeal to the majority male demographic (in terms of mainstream games). This also includes giving women armour in games that for example wouldn't particularly serve as amazing armour, for example a female character would get armour that is supposed to have the attributes of regular armour but instead looks like a metal swim suit.  2) What percentage of the video game audience is female? 42% of 'gamers' are female.  3) What recent games have signalled a change in the industry and what qualities do the female protagonists offer? Games such as ' Tomb Raider, Horizon: Zero Dawn, Uncharted: The Lost Legacy, Th

News alaysis index (Teen Vogue, The Voice)

(Teen Vogue and The Voice have 1 story each under each week, so 2 stories per week) Week 1 Week 2 Week 3 Week 4 Week 5

News Analysis 08/01/2019

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Soulja Boy Caught In Car Accident After Mudslides In Malibu Famous Rapper Soulja Boy was caught up in a mudslide. He tweeted severl minutes later after the incident saying he's thankful to be alive. Recently Soulja boy was caught up in a copy right scandal where he bought sever seemingly high tech gadgets that are of poor quality, added his own label on it and tried to sell it for premium price, he's currently under fire for doing this. This is an example of soft news as it's about a celebrities personal life, meaning a lot of people won't particulalry care but fans of his music may be interested in the news story. Cyntoia Brown Was Granted Clemency by Tennessee's Governor " Tennessee Governor Bill Haslam has granted executive clemency to  Cyntoia Brown  with  less than two weeks left  in office. According to a  statement  released by the governor’s office, after having served 15 years in prison, Brown will be released to parole supervision on A

Online, Social and Participatory index

1)  OSP: Clay Shirky - End of Audience blog tasks 2)  OSP: Teen Vogue - background and textual analysis 3)  OSP: Teen Vogue - audience and representation 4)  Newspapers: Assessment learner response 5)  OSP: Teen Vogue - industry and social media 6)  OSP: Hall and Gilroy - media theory 7)  OSP: The Voice - blog case study

The Voice: case study blog tasks

1) What news website key conventions can you find on the Voice homepage? The news website key conventions its quite packed which presents readers with a busy aesthetic which has no clear-cut. It has social media links and displays adverts. It conveys the editors choice and the main story on the page. 2) How does the page design differ from Teen Vogue? Teen Vogue has a different layout and style to how it presents stories to audiences as it is more political than the Voice. It has a lower budget than the teen vogue so maybe it is also less concerned with layout and production values are therefore kept low. 3) What are some of the items in the top menu bar and what does this tell you about the content, values and ideologies of the Voice? In the Menu bar, it has entertainment, sport, opinion and faith. These things convey to readers that this newspaper is aimed at niche audiences. This means that the voice values contrast with teen vogue through digital operations and soc